Sunday, April 24, 2011

The meta-games of Yesterday and Today Part 1

         Sup, its your boy Kyle here with a new post. Throughout Yu-Gi-Oh! history, there have been countless different banlist's and packs. With each new banlist and pack, the so called meta game changes. Some, more/less diverse then others. This is a article for newer players to get aquanted to the old meta's and today's meta. Lets take a look at 09

Tele-DaD Format - Possibly the least diverse format, this is Tele-DaD. Tele-DaD combined the Power of Psychics, Destiny Heroes, and Dark Armed Dragon to control the pace of the game. In the top 32 of most jumps(Now known as YCS's) that format usually consisted of 15-25 Tele-DaD. Alot right? This deck cost about 700.00 USD to create and was a force to be reckoned with. Lets take a minute and think. A deck that control's the game and tops that much has to be amazing right? yep. The Basic Tele-DaD Consisted of
Destiny Hero Engine - This consisted of 3 D-Draw, 3 Malicios, 3 D-Dude, 1 Disk Commander?. This allowed for constant synchro swarm, draw power, and dark control.
Psychic Engine - This engine consisted of 1-2 Krebons, 1-2 Psychic Commander, and 1 Emergency Teleport. This was used to synchro summon 8's, 7's, 6's, and 5's using the D-Hero engine. This synchro swarm combined with 3 Dark Armed Dragons usually ment death to another player.
Card of Safe Return - Not really a engine, but this provided constant draw power using this decks means of revival combo'd by D-Hero Disk Commander
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This was probally the hardest format to play in, only coupled by Troop Dupe Scooop and Goat Control(Those will be in another article)

Now Today

Today's meta-games consist of Samurai and GK's as the most appearing deck

Samurai's - Samurai are the more over-hyped of the two. They can first turn synchro summon Legendary Six samurai - Shi En with ease. He is a 5 star, 2500, that once per turn can negate a spell and trap. This deck, coupled by draw power, unlimited continuos spell rota, and a field spell that has a burden of the mighty-psuedo effect. They are usually 300ish dollars. They can easily swarm with Legendary six Samurai - Kizan and Grandmaster of the six samurai. These monsters, 1800 and 2100 respectively, can be SS'd when you have another samurai on field. Good and hard to beat arch-type

Gravekeeper's - Possibly one of the best decks this format, gravekeeper's are the definition of broken. They have there own field spell which prevents targeting the graveyard, a searcher for said field spell, a 2000 defense floater that SS's a GK with 1500 or less atk from the deck, a Witch of the black forest, a hand of the six samurai. What more could you ask for? They use necrovalley to lock down the opponets plays. Then they use "Royal Tribute". This magic card discards all monsters in each player's hands. This card will usually mean game if you use it first turn. Plus it allows a peek at the opponets hand. GK's have topped countless events and will continue to. They are usually anywere from 200-500 depending on the variant and blinginess. This is in the top 2 of the best decks march 2011.

Other notables include X-Sabers, Fish OTK, Gemini Hero Stun, Fish otk, and monarchs which will all be listed in a dif article.

In conclusion, the meta games of Yesterday and Today are much differet and diverse.

Until Next Time,

Team Revelation
(Kyle)

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